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authorCampbell Barton <ideasman42@gmail.com>2010-11-30 22:08:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-30 22:08:44 +0300
commita1b8bc93e2890303eb5f9459681830091227a8bc (patch)
tree8482332744edc1b0b28b85a5bf0e729f5faddaa4 /source/gameengine/GamePlayer/common/SConscript
parent7ca3ff1ff111363e4850d2c500e47a20fe17ba7c (diff)
remove unmaintained windows and unix game engine plugin code.
Diffstat (limited to 'source/gameengine/GamePlayer/common/SConscript')
-rw-r--r--source/gameengine/GamePlayer/common/SConscript14
1 files changed, 0 insertions, 14 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index 86fb66974db..873f53f25fa 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -44,20 +44,6 @@ incs = ['.',
'#source/blender/gpu',
'#extern/glew/include']
-#This is all plugin stuff!
-#if sys.platform=='win32':
-# source_files += ['windows/GPW_Canvas.cpp',
-# 'windows/GPW_Engine.cpp',
-# 'windows/GPW_KeyboardDevice.cpp',
-# 'windows/GPW_System.cpp']
-# gp_common_env.Append ( CPPPATH = ['windows'])
-#elif sys.platform=='linux2' or sys.platform=='linux-i386':
-# source_files += ['unix/GPU_Canvas.cpp',
-# 'unix/GPU_Engine.cpp',
-# 'unix/GPU_KeyboardDevice.cpp',
-# 'unix/GPU_System.cpp']
-# gp_common_env.Append ( CPPPATH = ['unix'])
-
defs = [ 'GLEW_STATIC' ]
if env['WITH_BF_PYTHON']: