diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-06-21 20:18:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-06-21 20:18:38 +0400 |
commit | 8ead648fd1ca35f02901764445afc7b675524b67 (patch) | |
tree | 48a86dbc7ad44553d6123637eae5f925404512cf /source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp | |
parent | de77b4a9b36cc0f12c8bd458c4a7f662caec38ac (diff) |
Spring Cleaning
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this.
* removed deprecated solid physics library, sumo integrations and qhull, a dependency
* removed ODE, was no longer being build or supported
* remove BEOS and AMIGA defines and references in Makefiles.
Diffstat (limited to 'source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp index a5dec02c753..0ef087efbfe 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp +++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.cpp @@ -44,9 +44,6 @@ #include "NG_LoopBackNetworkDeviceInterface.h" #include "SND_DeviceManager.h" #include "KX_BlenderSceneConverter.h" -#ifdef USE_SUMO_SOLID - #include "SM_Scene.h" -#endif #include "KX_KetsjiEngine.h" #include "GPC_RenderTools.h" |