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authorCampbell Barton <ideasman42@gmail.com>2010-11-30 22:08:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-30 22:08:44 +0300
commita1b8bc93e2890303eb5f9459681830091227a8bc (patch)
tree8482332744edc1b0b28b85a5bf0e729f5faddaa4 /source/gameengine/GamePlayer/common/windows/GPW_Engine.h
parent7ca3ff1ff111363e4850d2c500e47a20fe17ba7c (diff)
remove unmaintained windows and unix game engine plugin code.
Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_Engine.h')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Engine.h45
1 files changed, 0 insertions, 45 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
deleted file mode 100644
index 8d237073fb0..00000000000
--- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-#ifndef __GPW_ENGINE_H
-#define __GPW_ENGINE_H
-
-#include "GPC_Engine.h"
-
-class GPW_Engine : public GPC_Engine
-{
-public:
- GPW_Engine(char *customLoadingAnimation,
- int foregroundColor, int backgroundColor, int frameRate);
- virtual ~GPW_Engine();
- bool Initialize(HDC hdc, int width, int height);
-};
-
-#endif // __GPW_ENGINE_H
-