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authorCampbell Barton <ideasman42@gmail.com>2010-11-30 22:08:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-30 22:08:44 +0300
commita1b8bc93e2890303eb5f9459681830091227a8bc (patch)
tree8482332744edc1b0b28b85a5bf0e729f5faddaa4 /source/gameengine/GamePlayer/common/windows/GPW_System.cpp
parent7ca3ff1ff111363e4850d2c500e47a20fe17ba7c (diff)
remove unmaintained windows and unix game engine plugin code.
Diffstat (limited to 'source/gameengine/GamePlayer/common/windows/GPW_System.cpp')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_System.cpp88
1 files changed, 0 insertions, 88 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp b/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
deleted file mode 100644
index 4f4a48a52f1..00000000000
--- a/source/gameengine/GamePlayer/common/windows/GPW_System.cpp
+++ /dev/null
@@ -1,88 +0,0 @@
-/**
- * $Id$
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- * Timing routine taken and modified from KX_BlenderSystem.cpp
- */
-
-#include <windows.h>
-#include "GPW_System.h"
-
-GPW_System::GPW_System(void)
-{
- m_freq = 0;
- m_lastCount = 0;
- m_lastRest = 0;
- m_lastTime = 0;
-}
-
-
-double GPW_System::GetTimeInSeconds()
-{
-#if 0
- double secs = ::GetTickCount();
- secs /= 1000.;
- return secs;
-#else
-
- // 03/20/1999 Thomas Hieber: completely redone to get true Millisecond
- // accuracy instead of very rough ticks. This routine will also provide
- // correct wrap around at the end of "long"
-
- // m_freq was set to -1, if the current Hardware does not support
- // high resolution timers. We will use GetTickCount instead then.
- if (m_freq < 0) {
- return ::GetTickCount();
- }
-
- // m_freq is 0, the first time this function is being called.
- if (m_freq == 0) {
- // Try to determine the frequency of the high resulution timer
- if (!::QueryPerformanceFrequency((LARGE_INTEGER*)&m_freq)) {
- // There is no such timer....
- m_freq = -1;
- return 0;
- }
- }
-
- // Retrieve current count
- __int64 count = 0;
- ::QueryPerformanceCounter((LARGE_INTEGER*)&count);
-
- // Calculate the time passed since last call, and add the rest of
- // those tics that didn't make it into the last reported time.
- __int64 delta = 1000*(count-m_lastCount) + m_lastRest;
-
- m_lastTime += (long)(delta/m_freq); // Save the new value
- m_lastRest = delta%m_freq; // Save those ticks not being counted
- m_lastCount = count; // Save last count
-
- // Return a high quality measurement of time
- return m_lastTime/1000.0;
-#endif
-}
-
-