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authorKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
committerKent Mein <mein@cs.umn.edu>2002-12-27 16:11:01 +0300
commitf1c4f705a19cc9ae306431be7a970712a40a2d9a (patch)
treea0dac6b28132e480266a7d7c2d5f2c75613ca1a1 /source/gameengine/GamePlayer/common/windows
parentf78de74b202cefa087e9d6d1ac62a6d4f0bcf6eb (diff)
Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GamePlayer/common/windows')
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Canvas.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_Engine.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h4
-rw-r--r--source/gameengine/GamePlayer/common/windows/GPW_System.h5
4 files changed, 0 insertions, 17 deletions
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
index 41a7181c0d8..d08ec3c4fa5 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h
@@ -33,10 +33,6 @@
#ifndef _GPW_CANVAS_H_
#define _GPW_CANVAS_H_
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
index ae1bfc70418..8f357358d68 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h
@@ -35,10 +35,6 @@
#include "GPC_Engine.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
class GPW_Engine : public GPC_Engine
{
public:
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
index 75eba82464b..0e683943701 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h
@@ -38,10 +38,6 @@
#include <windows.h>
#include "GPC_KeyboardDevice.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
/**
* Win32 implementation of GPC_KeyboardDevice.
* The contructor fills the keyboard code translation map.
diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.h b/source/gameengine/GamePlayer/common/windows/GPW_System.h
index 3e4c92a40cd..e7dbe99cd1c 100644
--- a/source/gameengine/GamePlayer/common/windows/GPW_System.h
+++ b/source/gameengine/GamePlayer/common/windows/GPW_System.h
@@ -38,15 +38,10 @@
#include "GPC_System.h"
-#ifdef HAVE_CONFIG_H
-#include <config.h>
-#endif
-
#if defined(__CYGWIN32__)
# define __int64 long long
#endif
-
class GPW_System : public GPC_System
{
public: