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author | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 01:56:55 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-05-30 01:56:55 +0400 |
commit | 9cf6e305a90581442d374860d3e4f278624d033c (patch) | |
tree | 9d002ad5a5c4e7641c79c10c2e40dcd39aa72db9 /source/gameengine/GamePlayer/common | |
parent | 65baf6ca5c92d7e12cedafef7a37b87d3bb37e94 (diff) |
split bge includes for scons onto their own lines (for easier merging)
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/SConscript | 92 |
1 files changed, 49 insertions, 43 deletions
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript index 1648d8af78c..96fda6dd548 100644 --- a/source/gameengine/GamePlayer/common/SConscript +++ b/source/gameengine/GamePlayer/common/SConscript @@ -29,54 +29,60 @@ import sys Import ('env') -source_files = ['bmfont.cpp', - 'GPC_Canvas.cpp', - 'GPC_Engine.cpp', - 'GPC_KeyboardDevice.cpp', - 'GPC_MouseDevice.cpp', - 'GPC_RawImage.cpp', - 'GPC_RawLoadDotBlendArray.cpp', - 'GPC_RawLogoArrays.cpp', - 'GPC_RenderTools.cpp', - 'GPC_System.cpp'] +source_files = [ + 'bmfont.cpp', + 'GPC_Canvas.cpp', + 'GPC_Engine.cpp', + 'GPC_KeyboardDevice.cpp', + 'GPC_MouseDevice.cpp', + 'GPC_RawImage.cpp', + 'GPC_RawLoadDotBlendArray.cpp', + 'GPC_RawLogoArrays.cpp', + 'GPC_RenderTools.cpp', + 'GPC_System.cpp', + ] -incs = ['.', - '#intern/string', - '#intern/ghost', - '#intern/guardedalloc', - '#intern/moto/include', - '#intern/container', - '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', - '#source/gameengine/Converter', - '#source/gameengine/BlenderRoutines', - '#source/blender/imbuf', - '#source/gameengine/Ketsji', - '#source/blender/blenlib', - '#source/blender/blenfont', - '#source/blender/blenkernel', - '#source/blender', - '#source/blender/include', - '#source/blender/makesdna', - '#source/gameengine/Rasterizer', - '#source/gameengine/GameLogic', - '#source/gameengine/Expressions', - '#source/gameengine/Network', - '#source/gameengine/SceneGraph', - '#source/gameengine/Physics/common', - '#source/gameengine/Network/LoopBackNetwork', - '#source/gameengine/GamePlayer/ghost', - '#source/blender/misc', - '#source/blender/blenloader', - '#source/blender/gpu', - '#extern/glew/include'] +incs = [ + '.', + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/moto/include', + '#intern/container', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/gameengine/Converter', + '#source/gameengine/BlenderRoutines', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenfont', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/ghost', + '#source/blender/misc', + '#source/blender/blenloader', + '#source/blender/gpu', + '#extern/glew/include', + ] -defs = [ 'GLEW_STATIC' ] +defs = [ + 'GLEW_STATIC', + ] if env['WITH_BF_PYTHON']: - incs += Split(env['BF_PYTHON_INC']) + incs.extend(Split(env['BF_PYTHON_INC'])) defs.append('WITH_PYTHON') -incs += Split(env['BF_PNG_INC']) -incs += Split(env['BF_ZLIB_INC']) +incs.extend(Split(env['BF_PNG_INC'])) +incs.extend(Split(env['BF_ZLIB_INC'])) env.BlenderLib (libname='ge_player_common', sources=source_files, includes=incs, defines = defs, libtype=['player'], priority=[5], cxx_compileflags=env['BGE_CXXFLAGS']) |