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authorMitchell Stokes <mogurijin@gmail.com>2012-01-23 00:25:25 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-01-23 00:25:25 +0400
commit686ce92fe88d166f0fa1658363c4de8c1b5009b2 (patch)
treeb811169ce9e199a4da77f503ae9a3bed9f61683d /source/gameengine/GamePlayer/common
parent359e961a12e5c2f6432b8d65a543d2d6e389ba17 (diff)
Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description: This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 6ac1323783b..a9d7ab1b93f 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -103,6 +103,7 @@ public:
void Resize(int width, int height);
+ virtual void ResizeWindow(int width, int height){};
/**
* @section Methods inherited from abstract base class RAS_ICanvas.