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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-01-23 00:25:25 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-01-23 00:25:25 +0400 |
commit | 686ce92fe88d166f0fa1658363c4de8c1b5009b2 (patch) | |
tree | b811169ce9e199a4da77f503ae9a3bed9f61683d /source/gameengine/GamePlayer/common | |
parent | 359e961a12e5c2f6432b8d65a543d2d6e389ba17 (diff) |
Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index 6ac1323783b..a9d7ab1b93f 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -103,6 +103,7 @@ public: void Resize(int width, int height); + virtual void ResizeWindow(int width, int height){}; /** * @section Methods inherited from abstract base class RAS_ICanvas. |