diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
---|---|---|
committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 14:16:17 +0300 |
commit | b9a19f1ea702446cb176d3f621de331d5c2cc9da (patch) | |
tree | 9e2e0d1265ef8a2ad9e7719b1881d653b088cd5c /source/gameengine/GamePlayer/common | |
parent | 3f2f1571e5b1839c88f9facfe6834ec19f6e533a (diff) |
Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GamePlayer/common')
19 files changed, 71 insertions, 4 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index d406871d970..4e47f70dc86 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -36,6 +36,10 @@ #include "RAS_ICanvas.h" #include "RAS_Rect.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #if defined(WIN32) || defined(__APPLE__) #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h index 6554fb86b53..88a5f1dbe25 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.h +++ b/source/gameengine/GamePlayer/common/GPC_Engine.h @@ -33,6 +33,9 @@ #ifndef __GPC_ENGINE_H #define __GPC_ENGINE_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif #include "GPC_Canvas.h" #include "GPC_System.h" diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h index 678200b62d9..cf9e1bc9809 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h @@ -33,6 +33,10 @@ #ifndef __GPC_KEYBOARDDEVICE_H #define __GPC_KEYBOARDDEVICE_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable : 4786) #endif // WIN32 diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h index 150b7808e4b..ed4f5c9c86d 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.h @@ -33,6 +33,10 @@ #ifndef __GPC_MOUSE_DEVICE_H #define __GPC_MOUSE_DEVICE_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable : 4786) #endif // WIN32 diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h index 11cc040ea1e..f2a94829af1 100644 --- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h +++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.h @@ -35,6 +35,10 @@ #include "RAS_IPolygonMaterial.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + class GPC_PolygonMaterial : public RAS_IPolyMaterial { diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.h b/source/gameengine/GamePlayer/common/GPC_RawImage.h index ff4c532dd4d..f13ca69ccb3 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.h +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.h @@ -33,6 +33,10 @@ #ifndef __GPC_RAWIMAGE_H__ #define __GPC_RAWIMAGE_H__ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** * This memory resource reads images from the application resources. * Images are expected to be stored as raw RGBA bytes. diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h index 05b7e3d9c3a..6ba895d10e9 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.h @@ -33,6 +33,10 @@ #ifndef __GPC_RAWLOADDOTBLENDARRAY_H #define __GPC_RAWLOADDOTBLENDARRAY_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + void GetRawLoadingAnimation(unsigned char **data, int *dataSize); #endif // __GPC_RAWLOADDOTBLENDARRAY_H diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h index 84598f7bfe8..cd3b3b72fe9 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.h @@ -33,6 +33,9 @@ #ifndef __GPC_RAWLOGOARRAYS_H #define __GPC_RAWLOGOARRAYS_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif void GetRawBlenderLogo(unsigned char **data, int *width, int *height); void GetRawBlender3DLogo(unsigned char **data, int *width, int *height); diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h index c346003411c..9a1d6686444 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h @@ -33,6 +33,10 @@ #ifndef __GPC_RENDERTOOLS_H #define __GPC_RENDERTOOLS_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #if defined(WIN32) || defined(__APPLE__) #ifdef WIN32 #include <windows.h> diff --git a/source/gameengine/GamePlayer/common/GPC_System.h b/source/gameengine/GamePlayer/common/GPC_System.h index e102341749d..0af020704ae 100644 --- a/source/gameengine/GamePlayer/common/GPC_System.h +++ b/source/gameengine/GamePlayer/common/GPC_System.h @@ -33,6 +33,10 @@ #ifndef __GPC_SYSTEM_H #define __GPC_SYSTEM_H +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #if defined(WIN32) #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif /* WIN32 */ diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h index 6ff1935d9c1..a33568fd8ac 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_Canvas.h @@ -35,6 +35,10 @@ #include <iostream> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #include "KXH_ketsji_hooks.h" #include "GPC_Canvas.h" diff --git a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h index 03f9d561b17..b81eb93e055 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_Engine.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_Engine.h @@ -33,11 +33,14 @@ #ifndef __GPU_ENGINE_H #define __GPU_ENGINE_H - #include <X11/Xlib.h> #include <X11/Intrinsic.h> #include <X11/StringDefs.h> +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #define Object DNA_Object // tricky stuff !!! but without it it doesn't compile... #include "GPC_Engine.h" diff --git a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h index eb1a5a11cf6..755fd9fa236 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_KeyboardDevice.h @@ -40,6 +40,10 @@ // Intrinsic.h . Yes, we are a bunch of sado-masochists. Let's hurt // ourselves! +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #include "GPC_KeyboardDevice.h" class GPU_KeyboardDevice : public GPC_KeyboardDevice diff --git a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h index 983ed0ade5a..35c11592f13 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_PolygonMaterial.h @@ -36,6 +36,9 @@ #include "BP_PolygonMaterial.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class GPU_PolygonMaterial : public BP_PolygonMaterial { diff --git a/source/gameengine/GamePlayer/common/unix/GPU_System.h b/source/gameengine/GamePlayer/common/unix/GPU_System.h index bf638327ff6..acdfea53897 100644 --- a/source/gameengine/GamePlayer/common/unix/GPU_System.h +++ b/source/gameengine/GamePlayer/common/unix/GPU_System.h @@ -33,9 +33,11 @@ #ifndef __GPU_SYSTEM_H #define __GPU_SYSTEM_H - #include "GPC_System.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class GPU_System : public GPC_System { diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h index d08ec3c4fa5..41a7181c0d8 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Canvas.h @@ -33,6 +33,10 @@ #ifndef _GPW_CANVAS_H_ #define _GPW_CANVAS_H_ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 #pragma warning (disable:4786) // suppress stl-MSVC debug info warning #endif diff --git a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h index d12b7cddda0..ae1bfc70418 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_Engine.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_Engine.h @@ -33,9 +33,11 @@ #ifndef __GPW_ENGINE_H #define __GPW_ENGINE_H - #include "GPC_Engine.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif class GPW_Engine : public GPC_Engine { diff --git a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h index 495ad956dd9..75eba82464b 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_KeyboardDevice.h @@ -36,9 +36,12 @@ #pragma warning (disable : 4786) #include <windows.h> - #include "GPC_KeyboardDevice.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + /** * Win32 implementation of GPC_KeyboardDevice. * The contructor fills the keyboard code translation map. diff --git a/source/gameengine/GamePlayer/common/windows/GPW_System.h b/source/gameengine/GamePlayer/common/windows/GPW_System.h index e178ce3066a..3e4c92a40cd 100644 --- a/source/gameengine/GamePlayer/common/windows/GPW_System.h +++ b/source/gameengine/GamePlayer/common/windows/GPW_System.h @@ -38,6 +38,10 @@ #include "GPC_System.h" +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #if defined(__CYGWIN32__) # define __int64 long long #endif |