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authorCampbell Barton <ideasman42@gmail.com>2013-03-04 04:53:57 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-04 04:53:57 +0400
commit2921d48239da85b995c77980cc5bf91ea4a69c3e (patch)
treebee3aef1fbcb90f94be0bda778a23cdc3f9c9ea8 /source/gameengine/GamePlayer/common
parent78351264195aeb2823470647526feaf404d16848 (diff)
code cleanup: unused vars in collada, preprocessor formatting & warning in mingw.
also compiling without bullet needed a stub added.
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index 00c5911a8b4..07f96166ec2 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -36,8 +36,8 @@
#include "RAS_Rect.h"
#ifdef WIN32
- #pragma warning (disable:4786) // suppress stl-MSVC debug info warning
- #include <windows.h>
+# pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+# include <windows.h>
#endif /* WIN32 */
#include "GL/glew.h"