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author | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 16:53:09 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2017-05-11 17:08:03 +0300 |
commit | 6b9ab1f7a2f748eb9d7b3734b3eeab23ecd61a5c (patch) | |
tree | 94e70f5671af7ac48fdc6f42b8e6d2a04f1275b1 /source/gameengine/GamePlayer/common | |
parent | 15038975a3fb9f2232a53745ea7ed08a2145479f (diff) |
Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file
we are using in Blender for the game engine in blender2.8.
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index 9a108203ee8..688ed8ac0f4 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -40,7 +40,7 @@ # include <windows.h> #endif /* WIN32 */ -#include "glew-mx.h" +#include "GPU_glew.h" #include <map> |