diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-10-08 05:25:21 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-10-08 05:25:21 +0400 |
commit | 99dd59f08c4825fb1f97ea7d94b644047466021a (patch) | |
tree | 03439ab99bebdf18c273537fa3e53360c751f66e /source/gameengine/GamePlayer/common | |
parent | 5807726ca749af5b1a7fc4387febc473349b2789 (diff) |
BGE: Disable depth testing when drawing the overhead profile information in the Blenderplayer. This keeps the text from being blocked by geometry in the scene.
Diffstat (limited to 'source/gameengine/GamePlayer/common')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 9cd6715f3d2..4bf81bf543e 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -359,7 +359,8 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode, glGetIntegerv(GL_LIGHTING, (GLint*)&light); glDisable(GL_LIGHTING); - + glDisable(GL_DEPTH_TEST); + // Set up viewing settings glMatrixMode(GL_PROJECTION); glPushMatrix(); |