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authorCampbell Barton <ideasman42@gmail.com>2010-10-26 01:57:45 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-26 01:57:45 +0400
commit29605fc06ddd8fb9a5d80df1389a0cbfb150c9b9 (patch)
tree1d951c993e2e31732feaa84263f9c31204173072 /source/gameengine/GamePlayer/ghost/CMakeLists.txt
parent82fd7f21fc36e44f5948f2aacabc10aaa36250c7 (diff)
Added function RNA_property_update_check() to check if an update call is needed,
Simple python benchmark shows this to be about 3x faster in the case where an update isn't needed. This also speeds up rna function argument parsing, since each arg in a function call did 2 string lookups on the context which were never needed.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/CMakeLists.txt')
-rw-r--r--source/gameengine/GamePlayer/ghost/CMakeLists.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index 6ce9f7be280..b6e381359df 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -40,7 +40,6 @@ SET(INC
../../../../source/blender/blenkernel
../../../../source/blender/readblenfile
../../../../source/blender
- ../../../../source/blender/include
../../../../source/blender/makesdna
../../../../source/blender/makesrna
../../../../source/gameengine/Rasterizer
@@ -51,7 +50,6 @@ SET(INC
../../../../source/gameengine/Physics/common
../../../../source/gameengine/Network/LoopBackNetwork
../../../../source/gameengine/GamePlayer/common
- ../../../../source/blender/misc
../../../../source/blender/blenloader
../../../../source/blender/gpu
../../../../extern/glew/include