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author | Dalai Felinto <dfelinto@gmail.com> | 2010-10-31 15:12:57 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-10-31 15:12:57 +0300 |
commit | 89ceb3b87a1ab08c6ee56fdb8bfd7fa633af8ace (patch) | |
tree | ba660b7bf7ac04afccf1673e99ec9bb277599cfd /source/gameengine/GamePlayer/ghost/CMakeLists.txt | |
parent | 06abc862b0d67c2e7d1274ef0c90f55d24d8f625 (diff) |
bugfix: "glsl lamp not (directly) updated when there is no material in the object" reported by Olivier Amrein
lamps require a depsgraph update.
There is no more need to ED_render_id_flush_update because this is called by the DAG_id_flush_update.
help (and the right fix) from Brecht.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions