diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 17e9e77b5d3..8aedb666c87 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -153,6 +153,7 @@ bool GPG_Application::startWindow(STR_String& title, * so that the client rectangle has the size requested. */ m_mainWindow->setClientSize(windowWidth, windowHeight); + m_mainWindow->setCursorVisibility(false); success = initEngine(m_mainWindow, stereoMode); if (success) { @@ -179,6 +180,7 @@ bool GPG_Application::startFullScreen( setting.frequency = frequency; fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual); + m_mainWindow->setCursorVisibility(false); success = initEngine(m_mainWindow, stereoMode); if (success) { |