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authorJörg Müller <nexyon@gmail.com>2014-03-04 16:44:15 +0400
committerJörg Müller <nexyon@gmail.com>2015-07-28 15:01:52 +0300
commit733073550f61cf4fbbe21aab33e9271915325109 (patch)
treea182ced91bb592815c097abf572bba999a9e8cdc /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent96dd213e7ecabeffc682aee40b4102296ab062de (diff)
Audaspace: use standalone library.
- Added the cmake configuration option WITH_EXTERNAL_AUDASPACE. - Fixes to build without standalone library as well.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index f06a153431e..75a301211a2 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -100,7 +100,11 @@ extern "C"
#include "GHOST_Rect.h"
#ifdef WITH_AUDASPACE
-# include "AUD_C-API.h"
+# ifdef WITH_EXTERNAL_AUDASPACE
+# include <audaspace/AUD_Device.h>
+# else
+# include "AUD_C-API.h"
+# endif
#endif
static void frameTimerProc(GHOST_ITimerTask* task, GHOST_TUns64 time);