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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 17e9e77b5d3..8aedb666c87 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -153,6 +153,7 @@ bool GPG_Application::startWindow(STR_String& title,
* so that the client rectangle has the size requested.
*/
m_mainWindow->setClientSize(windowWidth, windowHeight);
+ m_mainWindow->setCursorVisibility(false);
success = initEngine(m_mainWindow, stereoMode);
if (success) {
@@ -179,6 +180,7 @@ bool GPG_Application::startFullScreen(
setting.frequency = frequency;
fSystem->beginFullScreen(setting, &m_mainWindow, stereoVisual);
+ m_mainWindow->setCursorVisibility(false);
success = initEngine(m_mainWindow, stereoMode);
if (success) {