diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
commit | ae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch) | |
tree | 46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | d3e88eae711e2fd5d678ed555268647e28a9fc18 (diff) |
1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 8aedb666c87..68ff43f73c8 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -144,10 +144,10 @@ bool GPG_Application::startWindow(STR_String& title, //STR_String title ("Blender Player - GHOST"); m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal, GHOST_kDrawingContextTypeOpenGL, stereoVisual); - if (!m_mainWindow) { + if (!m_mainWindow) { printf("error: could not create main window\n"); - exit(-1); - } + exit(-1); + } /* Check the size of the client rectangle of the window and resize the window * so that the client rectangle has the size requested. @@ -396,14 +396,14 @@ bool GPG_Application::startEngine(void) } // Temporary hack to disable banner display for NaN approved content. - /* + m_canvas->SetBannerDisplayEnabled(true); - Camera* cam; +/* Camera* cam; cam = (Camera*)G.scene->camera->data; if (cam) { - if (((cam->flag) & 48)==48) { - m_canvas->SetBannerDisplayEnabled(false); - } + if (((cam->flag) & 48)==48) { + m_canvas->SetBannerDisplayEnabled(false); + } } else { showError(CString("Camera data invalid.")); |