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authorDalai Felinto <dfelinto@gmail.com>2013-04-12 05:52:30 +0400
committerDalai Felinto <dfelinto@gmail.com>2013-04-12 05:52:30 +0400
commit1c80388a737b306ad07669b83c49801e4582a461 (patch)
tree0adac0bd2b8ecc6e553517d74bf9c8090995d319 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent502ddd312879316c13f66d84c4ffe0927df53a06 (diff)
bge fix: framing mode "Expanded" not updated when resizing blenderplayer
now, with a 'resize' routine for the engine we can/should also recreate some buffers that are created only at init time (e.g., 2d filters, dome fbos, ...). This bug was always present in Blender (since 2.49 at least). Bugfix supported by NF-UBC Nereus Program as part of the development of OceanViz/NereusViz
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 58710120afa..31ce1869544 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -503,6 +503,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event)
GHOST_Rect bnds;
window->getClientBounds(bnds);
m_canvas->Resize(bnds.getWidth(), bnds.getHeight());
+ m_ketsjiengine->Resize();
}
}
break;