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authorMitchell Stokes <mogurijin@gmail.com>2011-08-13 00:53:29 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-08-13 00:53:29 +0400
commitc5ef9b62c1f7f407c42bb48fe3362fa6cf3cf101 (patch)
tree9afdf70a114361c230517cf57569ebe26e1a274e /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent83f0c6e56991f1312598b013a2972e3dc79d8e09 (diff)
BGE Animations: Adding an option to let users choose whether or not to lock animation updates to the framerate. If this option is enabled, animations are only updated at the same speed as the animation framerate. This can give a significant speed up in performance, but at the cost of smoothness in animations. I'm defaulting this behavior to off for now, which is the behavior seen in trunk.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index f2b322084ed..1c6d3efc318 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -545,6 +545,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0);
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
+ bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES;
if(GLEW_ARB_multitexture && GLEW_VERSION_1_1)
m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0);
@@ -627,6 +628,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
m_ketsjiengine->SetUseFixedTime(fixed_framerate);
m_ketsjiengine->SetTimingDisplay(frameRate, profile, properties);
+ m_ketsjiengine->SetRestrictAnimationFPS(restrictAnimFPS);
m_engineInitialized = true;
}