diff options
author | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:46:19 +0400 |
---|---|---|
committer | Jason Wilkins <Jason.A.Wilkins@gmail.com> | 2014-10-08 00:47:32 +0400 |
commit | 8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch) | |
tree | 5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | a8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff) |
Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index b85d4b40ca8..d7a63c28da3 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -36,8 +36,9 @@ # include <windows.h> #endif -#include "GL/glew.h" +#include "glew-mx.h" #include "GPU_extensions.h" +#include "GPU_init_exit.h" #include "GPG_Application.h" #include "BL_BlenderDataConversion.h" @@ -545,7 +546,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) { if (!m_engineInitialized) { - GPU_extensions_init(); + GPU_init(); bgl::InitExtensions(true); // get and set the preferences @@ -867,7 +868,7 @@ void GPG_Application::exitEngine() m_canvas = 0; } - GPU_extensions_exit(); + GPU_exit(); #ifdef WITH_PYTHON // Call this after we're sure nothing needs Python anymore (e.g., destructors) |