diff options
author | Chris Want <cwant@ualberta.ca> | 2008-12-15 23:53:45 +0300 |
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committer | Chris Want <cwant@ualberta.ca> | 2008-12-15 23:53:45 +0300 |
commit | 024b4b3dda2c6e4acb3fb111fdee4de82215d6ea (patch) | |
tree | 16880ae52680530241471679e62540b8ec397d13 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | b99f74c8e86c5c449ce4b9e362ff26f08a90921c (diff) |
B
Linking of blenderplayer was failing with unresolved symbols
(initVideoTexture) when building without FFMPEG. Needs
testing with SCons and Makefiles.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index aa5e5835cdc..d0a2d0b05f2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -686,8 +686,9 @@ bool GPG_Application::startEngine(void) initGameKeys(); initPythonConstraintBinding(); initMathutils(); +#ifdef WITH_FFMPEG initVideoTexture(); - +#endif // Set the GameLogic.globalDict from marshal'd data, so we can // load new blend files and keep data in GameLogic.globalDict loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length); |