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authorChris Want <cwant@ualberta.ca>2008-12-15 23:53:45 +0300
committerChris Want <cwant@ualberta.ca>2008-12-15 23:53:45 +0300
commit024b4b3dda2c6e4acb3fb111fdee4de82215d6ea (patch)
tree16880ae52680530241471679e62540b8ec397d13 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parentb99f74c8e86c5c449ce4b9e362ff26f08a90921c (diff)
B
Linking of blenderplayer was failing with unresolved symbols (initVideoTexture) when building without FFMPEG. Needs testing with SCons and Makefiles.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index aa5e5835cdc..d0a2d0b05f2 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -686,8 +686,9 @@ bool GPG_Application::startEngine(void)
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+#ifdef WITH_FFMPEG
initVideoTexture();
-
+#endif
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);