diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 19:06:20 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 19:06:20 +0400 |
commit | 2074128fadbfd58ea13a68cbccaa1f6771bbd710 (patch) | |
tree | 382eedec3266dc9780f3e29aa41a9153d4809b76 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | 4b77f9504c7f468fe3b3e91ab503b09b5f1e1a9e (diff) |
Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera
Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer
Known limitation:
- resizing of the screen doesn't work in the gameplayer
Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 3432d498981..6ff46ca8200 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -693,6 +693,11 @@ bool GPG_Application::startEngine(void) #ifdef WITH_FFMPEG initVideoTexture(); #endif + + //initialize Dome Settings + if(m_startScene->r.stereomode == RAS_IRasterizer::RAS_STEREO_DOME) + m_ketsjiengine->InitDome(m_startScene->r.domesize, m_startScene->r.domeres, m_startScene->r.domemode, m_startScene->r.domeangle, m_startScene->r.domeresbuf, m_startScene->r.dometext); + // Set the GameLogic.globalDict from marshal'd data, so we can // load new blend files and keep data in GameLogic.globalDict loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length); |