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author | Martin Poirier <theeth@yahoo.com> | 2008-09-16 23:10:58 +0400 |
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committer | Martin Poirier <theeth@yahoo.com> | 2008-09-16 23:10:58 +0400 |
commit | 75685a9ca842022519b451bea14b442f69487d9a (patch) | |
tree | 9832b8fcd96fc111741ffd5be9c41850e03c2038 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | 0922ecee93e09e0d608710a0e82258ecaba949d1 (diff) |
== Transform Snap ==
Tighten test for excluding objects as snap target.
Now exclude all object that are themselves moving (that includes childs of selected objects) as well as objects with moving geometry (like hooked meshes).
The previous situation would cause unfrequent bugs, but especially present in alignment cases (those concerned will understand).
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
0 files changed, 0 insertions, 0 deletions