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authorMartin Poirier <theeth@yahoo.com>2008-09-16 23:10:58 +0400
committerMartin Poirier <theeth@yahoo.com>2008-09-16 23:10:58 +0400
commit75685a9ca842022519b451bea14b442f69487d9a (patch)
tree9832b8fcd96fc111741ffd5be9c41850e03c2038 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent0922ecee93e09e0d608710a0e82258ecaba949d1 (diff)
== Transform Snap ==
Tighten test for excluding objects as snap target. Now exclude all object that are themselves moving (that includes childs of selected objects) as well as objects with moving geometry (like hooked meshes). The previous situation would cause unfrequent bugs, but especially present in alignment cases (those concerned will understand).
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
0 files changed, 0 insertions, 0 deletions