diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-17 05:29:54 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-17 05:29:54 +0400 |
commit | 9064ed8d6aa934dedc4b344e328566a8549371f6 (patch) | |
tree | 81618923ec82eba64aa5caa6af6ffeb6231b996a /source/gameengine/GamePlayer/ghost/GPG_Application.cpp | |
parent | 9b7d40dbae1be5aa18894ffbc8f97a4a8c4c6fdd (diff) |
Fix for bug #4192: game engine armatures that are dynamically added
but don't have an action got the pose of already added armatures, even
though they're not related. This also fixes an issue where the armature
in Blender would end up in the pose from the game after ESC, removes
unneeded copies made during armature evaluation, and also solves the
constraint copying hack.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 752b776beff..4cd5184fee1 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -139,7 +139,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system) GPG_Application::~GPG_Application(void) { if(m_pyGlobalDictString) { - delete m_pyGlobalDictString; + delete [] m_pyGlobalDictString; m_pyGlobalDictString = 0; m_pyGlobalDictString_Length = 0; } @@ -729,7 +729,7 @@ void GPG_Application::stopEngine() // m_pyGlobalDictString so we can restore after python has stopped // and started between .blend file loads. if(m_pyGlobalDictString) { - delete m_pyGlobalDictString; + delete [] m_pyGlobalDictString; m_pyGlobalDictString = 0; } |