Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-04-05 23:37:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-05 23:37:13 +0400
commitb4e4ccf92ddc8a7d4ed3da13c589b2f7c44baa0d (patch)
tree0503fa6df1a4de4802badff3d0c6b1ef429ea98e /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parent3dacfbb23161a1b779c2c4ac0f06431c5adda6a2 (diff)
BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API. - bpy_internal_import small C file that Blender scripting and the game engine use. - Tested with blender, blenderplayer, loading files - Needed to use a hack to override the Main struct since the game engine doesn't set G.main - when the sandbox is set, only internal scripts can be imported.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index cca344a03bb..6d846610109 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -681,7 +681,7 @@ bool GPG_Application::startEngine(void)
// some python things
- PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest);
+ PyObject* dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest, m_maggie);
m_ketsjiengine->SetPythonDictionary(dictionaryobject);
initRasterizer(m_rasterizer, m_canvas);
PyObject *gameLogic = initGameLogic(m_ketsjiengine, startscene);