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authorMitchell Stokes <mogurijin@gmail.com>2014-03-31 05:35:02 +0400
committerMitchell Stokes <mogurijin@gmail.com>2015-12-08 06:25:12 +0300
commit964107fbce77fac3badf2de027e6096cc8efe7ca (patch)
tree0a46a17d7c07acfb9e4fb7f99a88ad1973297568 /source/gameengine/GamePlayer/ghost/GPG_Application.cpp
parentfe2f3a131d96e4b0d1c85e1379b30c73f6378ffd (diff)
BGE code cleanup: Removing RAS_GLExtensionManager.
This class did nothing but print out extensions if they were found. Instead, the code from bge.logic.PrintGLInfo() is now printed as the Rasterizer is initialized. This gives better information, and it removes some GL code from KX_PythonInit.cpp (the PrintGLInfo method now calls the Rasterizer to print the information). Differential Revision: https://developer.blender.org/D438
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 2940e6d07ee..f0a7bd47ca3 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -78,7 +78,6 @@ extern "C"
#include "RAS_MeshObject.h"
#include "RAS_OpenGLRasterizer.h"
#include "RAS_ListRasterizer.h"
-#include "RAS_GLExtensionManager.h"
#include "KX_PythonInit.h"
#include "KX_PyConstraintBinding.h"
#include "BL_Material.h" // MAXTEX
@@ -563,7 +562,6 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (!m_engineInitialized)
{
GPU_init();
- bgl::InitExtensions(true);
// get and set the preferences
SYS_SystemHandle syshandle = SYS_GetSystem();