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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-03 03:45:03 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-03 03:45:03 +0400
commit08c14c7ca0398d792e3a2676b1afd66666674dae (patch)
treeca57b8c1d929031f4290da7d94a14ec502001918 /source/gameengine/GamePlayer/ghost/GPG_Application.h
parent45a240260e5545a2fe04121f76cb7c10982cf123 (diff)
Mouse Wheel Support for the Game Engine.
This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.h')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 010e976f83c..4fcd66e64e0 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -67,6 +67,7 @@ public:
void StopGameEngine();
protected:
+ bool handleWheel(GHOST_IEvent* event);
bool handleButton(GHOST_IEvent* event, bool isDown);
bool handleCursorMove(GHOST_IEvent* event);
bool handleKey(GHOST_IEvent* event, bool isDown);