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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-03 03:45:03 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-03 03:45:03 +0400 |
commit | 08c14c7ca0398d792e3a2676b1afd66666674dae (patch) | |
tree | ca57b8c1d929031f4290da7d94a14ec502001918 /source/gameengine/GamePlayer/ghost/GPG_Application.h | |
parent | 45a240260e5545a2fe04121f76cb7c10982cf123 (diff) |
Mouse Wheel Support for the Game Engine.
This adds "Wheel Up" and "Wheel Down" as choices to the Mouse sensor brick.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.h')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index 010e976f83c..4fcd66e64e0 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -67,6 +67,7 @@ public: void StopGameEngine(); protected: + bool handleWheel(GHOST_IEvent* event); bool handleButton(GHOST_IEvent* event, bool isDown); bool handleCursorMove(GHOST_IEvent* event); bool handleKey(GHOST_IEvent* event, bool isDown); |