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authorDalai Felinto <dfelinto@gmail.com>2011-09-11 09:54:07 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-09-11 09:54:07 +0400
commit5184476fe1bd6c61a50a047bdba1f4b9756f323c (patch)
tree44b5d4c1377682b532a151c926c92f2cde6b9278 /source/gameengine/GamePlayer/ghost/GPG_Application.h
parentcfa83b0888075996664e3614b4f6392139de8996 (diff)
bugfix: [bf-blender-Game Engine][28167] Restart game actuator don't get changed material mode
http://projects.blender.org/tracker/?func=detail&aid=28167&group_id=9&atid=306 Game Actuator (restart or load a new file) will not keep some settings alive (as we had in 2.49). In 2.49 the solution used was to use Blender globals (G.fileflags) to get/set those settings. That was causing the blender file to change if you change the material mode from the game. In 2.5 this never worked, and the implementation was buggy (it's relying in the scene settings, which get reset ever time we restart/load a new file). My idea for fixing this is to create a new struct (GlobalSettings) where we store any setting to be preserver during the course of the game. This is specially important for options that require the game to restart/load new file (graphic ones). But it later can be expanded to support other things such as audio settings (e.g. volume), ... I'm also planning to expand it for stereo and dome settings, but I prefer to first get this committed and then build a new patch on top of that. I had some problems in finding a correct way for build/link the blenderplayer changes, so although it's working I'm not sure this is the best code (e.g. I couldn't make forward declaration to work in GPG_Application.h for the struct GlobalSettings so I ended up including KX_KetsjiEngine.h) [note: I talked with Brecht and he find this is an ok solution. He implemented it originally so it's good to have his go. However I still think there must be a way to make forward declaration to work. I will see with other devs if there is a better solution] [also I'm likely renaming glsl to flags later if there are more settings stored in the flags to be used. But for now we are only handling glsl flags]
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Application.h')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index c0638517657..df87aea1195 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -39,6 +39,8 @@
#include <wtypes.h>
#endif
+#include "KX_KetsjiEngine.h"
+
class KX_KetsjiEngine;
class KX_ISceneConverter;
class NG_LoopBackNetworkDeviceInterface;
@@ -61,7 +63,7 @@ public:
GPG_Application(GHOST_ISystem* system);
~GPG_Application(void);
- bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv);
+ bool SetGameEngineData(struct Main* maggie, struct Scene* scene, GlobalSettings* gs, int argc, char** argv);
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
@@ -74,6 +76,7 @@ public:
virtual bool processEvent(GHOST_IEvent* event);
int getExitRequested(void);
const STR_String& getExitString(void);
+ GlobalSettings* getGlobalSettings(void);
bool StartGameEngine(int stereoMode);
void StopGameEngine();
@@ -111,6 +114,8 @@ protected:
/* Exit state. */
int m_exitRequested;
STR_String m_exitString;
+ GlobalSettings* m_globalSettings;
+
/* GHOST system abstraction. */
GHOST_ISystem* m_system;
/* Main window. */