diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-01-23 00:25:25 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-01-23 00:25:25 +0400 |
commit | 686ce92fe88d166f0fa1658363c4de8c1b5009b2 (patch) | |
tree | b811169ce9e199a4da77f503ae9a3bed9f61683d /source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp | |
parent | 359e961a12e5c2f6432b8d65a543d2d6e389ba17 (diff) |
Committing patch "[#27676] Change window size/resolution in realtime" by me.
Description:
This patch allows the user to change the size of the window (or the resolution in fullscreen mode) using the new bge.render.setWindowSize() method. This only works in the Blenderplayer since it doesn't make a whole lot of sense for the embedded player.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp index 4b5d2bbf96a..9b01cb5786f 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp @@ -108,6 +108,26 @@ void GPG_Canvas::SwapBuffers() } } +void GPG_Canvas::ResizeWindow(int width, int height) +{ + if (m_window->getState() == GHOST_kWindowStateFullScreen) + { + GHOST_ISystem* system = GHOST_ISystem::getSystem(); + GHOST_DisplaySetting setting; + setting.xPixels = width; + setting.yPixels = height; + //XXX allow these to be changed or kept from previous state + setting.bpp = 32; + setting.frequency = 60; + + system->updateFullScreen(setting, &m_window); + } + + m_window->setClientSize(width, height); + + Resize(width, height); +} + float GPG_Canvas::GetMouseNormalizedX(int x) { return float(x)/this->GetWidth(); |