diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2010-04-24 02:48:26 +0400 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2010-04-24 02:48:26 +0400 |
commit | edc56fae1830047218d2d1d6538765ae02806d7e (patch) | |
tree | cbbd7ab879b5ef7090e782c019458d0eaf75b716 /source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp | |
parent | 62c0ac2dc9462b1e6e6b8b271cbcd100886a83e9 (diff) |
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
Tested with GameLogic.mouse.position and mouse over sensor.
It should be working with other mouse sensor as well. If not, please help to test and report a bug.
(couldn't test blenderplayer but it should be working there as well).
(Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that)
I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp index 6b478c1ab4e..24c0102a87c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp @@ -104,3 +104,13 @@ void GPG_Canvas::SwapBuffers() m_window->swapBuffers(); } } + +float GPG_Canvas::GetMouseNormalizedX(int x) +{ + return float(x)/this->GetWidth(); +} + +float GPG_Canvas::GetMouseNormalizedY(int y) +{ + return float(y)/this->GetHeight(); +} |