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authorDalai Felinto <dfelinto@gmail.com>2010-04-24 02:48:26 +0400
committerDalai Felinto <dfelinto@gmail.com>2010-04-24 02:48:26 +0400
commitedc56fae1830047218d2d1d6538765ae02806d7e (patch)
treecbbd7ab879b5ef7090e782c019458d0eaf75b716 /source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
parent62c0ac2dc9462b1e6e6b8b271cbcd100886a83e9 (diff)
BGE Fix: [#19951] mouse over sensor is broken with letterboxing framing
Tested with GameLogic.mouse.position and mouse over sensor. It should be working with other mouse sensor as well. If not, please help to test and report a bug. (couldn't test blenderplayer but it should be working there as well). (Benoit, this is the same patch that I sent you. I hope it's OOP enough. Looking forward to hear from you on that) I believe that this was the last "mouse" related bug we had reported. MouseLoook scripts should be working 100% in Blender/BGE 2.50 now \o/
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
index 6b478c1ab4e..24c0102a87c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
@@ -104,3 +104,13 @@ void GPG_Canvas::SwapBuffers()
m_window->swapBuffers();
}
}
+
+float GPG_Canvas::GetMouseNormalizedX(int x)
+{
+ return float(x)/this->GetWidth();
+}
+
+float GPG_Canvas::GetMouseNormalizedY(int y)
+{
+ return float(y)/this->GetHeight();
+}