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authorJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:46:19 +0400
committerJason Wilkins <Jason.A.Wilkins@gmail.com>2014-10-08 00:47:32 +0400
commit8d084e8c8f48dd2f07d4a3fbd4a941a7bcc0dcfb (patch)
tree5bf15f4f74f3e5a307cfa3f734b2cd086dca69bd /source/gameengine/GamePlayer/ghost/GPG_Canvas.h
parenta8705e99ee8ec9de2f25c3bac1e9895c2f98c224 (diff)
Ghost Context Refactor
https://developer.blender.org/D643 Separates graphics context creation from window code in Ghost so that they can vary separately.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_Canvas.h')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
index 6e1f86cac0e..337c2cedf55 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
@@ -56,7 +56,7 @@ public:
virtual void SetMouseState(RAS_MouseState mousestate);
virtual void SwapBuffers();
virtual void SetSwapInterval(int interval);
- virtual int GetSwapInterval();
+ virtual bool GetSwapInterval(int& intervalOut);
virtual int GetMouseX(int x) { return x; }
virtual int GetMouseY(int y) { return y; }