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authorMitchell Stokes <mogurijin@gmail.com>2013-07-09 05:18:48 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-07-09 05:18:48 +0400
commita6d26cb6655064b0f58a233799fead3943c9c301 (patch)
tree2cd6ec7a8ca93da7101467533a54d45fff265788 /source/gameengine/GamePlayer/ghost/GPG_System.h
parent7b8453b164944e4b71e07a5a41b659e405611236 (diff)
BGE cleanup: GPC_System was an empty class, so I'm dropping it and having GPG_System inherit directly from KX_ISystem.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_System.h')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_System.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_System.h b/source/gameengine/GamePlayer/ghost/GPG_System.h
index d68fc812dd3..1ec7a06d1cf 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_System.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_System.h
@@ -37,11 +37,11 @@
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
#endif /* WIN32 */
-#include "GPC_System.h"
+#include "KX_ISystem.h"
class GHOST_ISystem;
-class GPG_System : public GPC_System
+class GPG_System : public KX_ISystem
{
GHOST_ISystem* m_system;