diff options
author | Campbell Barton <ideasman42@gmail.com> | 2014-11-23 17:54:29 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2014-11-23 20:55:52 +0300 |
commit | 43fa4baa6cd704f35cb2086b21d703033de4e17e (patch) | |
tree | d50f92ca1cc6b22024ed09268e0f36a8d3f9619f /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | |
parent | 6308c16675fa7d5d6a3b91eb8591402c65b767d6 (diff) |
Refactor: BLI_path_util (part 2)
Use BKE_appdir/tempdir naming prefix for functions extracted from BLI_path_util
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 685895a7301..3e87b4a06d5 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -431,8 +431,8 @@ int main(int argc, char** argv) sdlewInit(); #endif - BLI_init_program_path(argv[0]); - BLI_temp_dir_init(NULL); + BKE_appdir_program_path_init(argv[0]); + BKE_tempdir_init(NULL); // We don't use threads directly in the BGE, but we need to call this so things like // freeing up GPU_Textures works correctly. @@ -871,7 +871,7 @@ int main(int argc, char** argv) } } else { - bfd = load_game_data(BLI_program_path(), filename[0]? filename: NULL); + bfd = load_game_data(BKE_appdir_program_path(), filename[0]? filename: NULL); } #if defined(DEBUG) @@ -1143,7 +1143,7 @@ int main(int argc, char** argv) MEM_printmemlist(); } - BLI_temp_dir_session_purge(); + BKE_tempdir_session_purge(); return error ? -1 : 0; } |