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authorCampbell Barton <ideasman42@gmail.com>2013-12-30 06:25:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-12-30 06:25:27 +0400
commit0d6ae3fda2e5a3dbde941b6985e6895a42c71b9e (patch)
treeb0c89b9a01da31fffc6b6db7c9395ff2db97de53 /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
parent19103b443711d7c1b3a24f7fab949f71343d8200 (diff)
Main API: refactor naming, use BKE_main_ prefix and add main arg.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 57aafede143..ba580bc038c 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -436,7 +436,7 @@ int main(int argc, char** argv)
U.gameflags |= USER_DISABLE_VBO;
// We load our own G.main, so free the one that initglobals() gives us
- free_main(G.main);
+ BKE_main_free(G.main);
G.main = NULL;
MEM_CacheLimiter_set_disabled(true);