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authorCampbell Barton <ideasman42@gmail.com>2013-07-23 16:49:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-07-23 16:49:30 +0400
commit3ff3d1bc0fa6979d0745dbd7526cbb5c35c1fcbf (patch)
tree99df5ec67111abede3cb2e29b469bb7a1ff2b3ae /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
parenta5bc02194345de1eb21f843b73ce24799677aea1 (diff)
replace use of strcat() where the string offset is known.
also correct bad logic with converting a textblock to 3d-text, bytes-vs-number of chars wasn't handled right.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index f1edb71f4fe..817a4d8efac 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -813,9 +813,8 @@ int main(int argc, char** argv)
if (!bfd) {
// just add "//" in front of it
- char temppath[242];
- strcpy(temppath, "//");
- strcat(temppath, basedpath);
+ char temppath[FILE_MAX] = "//";
+ BLI_strncpy(temppath + 2, basedpath, FILE_MAX - 2);
BLI_path_abs(temppath, pathname);
bfd = load_game_data(temppath);