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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-05 15:46:13 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2012-12-05 15:46:13 +0400
commit5bb576e8e4cc3582ae4f5e9c1d50b073ac5f10e2 (patch)
tree303a981ad7f76e446ed864adb58ea9e2ec8999b8 /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
parent690359eb8d91b34405f3188632d891fc29fe5164 (diff)
Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 475e139bfcc..a82f9ce1779 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -756,7 +756,7 @@ int main(int argc, char** argv)
}
GPU_set_anisotropic(U.anisotropic_filter);
- GPU_set_gpu_mipmapping();
+ GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
// Create the system
if (GHOST_ISystem::createSystem() == GHOST_kSuccess)