diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-31 04:59:17 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-31 04:59:17 +0400 |
commit | 5b88712ff932fcbcd0bb0fb257e8e9c2e247a82a (patch) | |
tree | ca0f15ee78fee5aef80ebf5c0f9f46529b65a9e2 /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | |
parent | ebb229110e4af5d2df5613b6345da2f602b90092 (diff) |
move debug flag into its own global var (G.debug), split up debug options.
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 641f1f8d194..b5e165a58ec 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -232,7 +232,7 @@ void usage(const char* program, bool isBlenderPlayer) printf(" sphericalpanoramic (Spherical Panoramic)\n"); printf(" depending on the type of dome you are using\n\n"); printf(" -m: maximum anti-aliasing (eg. 2,4,8,16)\n\n"); - printf(" -i: parent windows ID \n\n"); + printf(" -i: parent windows ID\n\n"); #ifdef _WIN32 printf(" -c: keep console window open\n\n"); #endif @@ -527,7 +527,7 @@ int main(int argc, char** argv) case 'd': i++; - G.f |= G_DEBUG; /* std output printf's */ + G.debug |= G_DEBUG; /* std output printf's */ MEM_set_memory_debug(); break; |