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author | Kent Mein <mein@cs.umn.edu> | 2007-08-07 20:34:45 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2007-08-07 20:34:45 +0400 |
commit | 38ec778cb7a5d4b9739fb097f869d4fc697c2234 (patch) | |
tree | 3f733ac93bce187f8acf74a783427086bef19ce0 /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | |
parent | 2807d82e90cc72355923ee4319fbb9b3984c1a4d (diff) |
This should fix up saving a blender runtime.
If you look at the log, the last change to this file I was trying to fix
game engine bug #6667. In so doing I added a print usage if you do not
pass any arguments to the gameplayer.
Things should work better now.
Kent
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index ab8f3eb3969..23447d36401 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -522,7 +522,7 @@ int main(int argc, char** argv) printf("error: window size too small.\n"); } - if (error || argc == 1) + if (error ) { usage(argv[0]); return 0; |