diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-02-13 06:37:00 +0300 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-02-13 06:37:00 +0300 |
commit | 6c325d74f534d259820c2b2d94d5b73b3acf0a35 (patch) | |
tree | 522e443698e13c385c35df57781499fb0d128931 /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | |
parent | 4c966a31419313e88e91d60ea6a6356df27dc9b1 (diff) |
gameplayer will use blender materials automatically
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 5b67f8b8029..79a5171eec5 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -59,7 +59,7 @@ extern "C" { #endif // __cplusplus - +#include "BKE_global.h" #include "BLI_blenlib.h" #include "DNA_scene_types.h" #include "BLO_readfile.h" @@ -605,7 +605,7 @@ int main(int argc, char** argv) #ifdef NDEBUG if (closeConsole) { - ::FreeConsole(); // Close a console window + //::FreeConsole(); // Close a console window } #endif // NDEBUG #endif // WIN32 @@ -613,7 +613,8 @@ int main(int argc, char** argv) Scene *scene = bfd->curscene; strcpy (pathname, maggie->name); char *startscenename = scene->id.name + 2; - + G.fileflags = bfd->fileflags; + titlename = maggie->name; // Check whether the game should be displayed full-screen |