diff options
author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
---|---|---|
committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-04-11 06:50:02 +0400 |
commit | ae9233a5b05ebfc925fd542afbdb3bb9220ed65c (patch) | |
tree | 46ed278ee54325ca98540163edf9ea5dd4a88c7f /source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | |
parent | d3e88eae711e2fd5d678ed555268647e28a9fc18 (diff) |
1. Check material names passed to the physics engine (for collision sensors.)
Consider:
gameobj->getClientInfo()->m_auxilary_info = (matname ? (void*)(matname+2) : NULL);
It works if matname is "MAblah", but not if matname is "".
2. Added constructor for struct RAS_CameraData.
3. Added initializers to the struct KX_ClientObjectInfo constructor
4. Collision sensors won't detect near sensors.
5. A stack of minor tweaks, adjusting whitespace, using ++it for stl stuff.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/GPG_ghost.cpp')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 253a7e47b2d..acdf3027f19 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -104,8 +104,8 @@ void usage(char* program) consoleoption = ""; #endif - printf("usage: %s -w [-p l t w h] %s[-g gamengineoptions] " - "-s stereomode filename.blend\n", program, consoleoption); + printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] " + "[-s stereomode] filename.blend\n", program, consoleoption); printf(" -w: display in a window\n"); printf(" -p: specify window position\n"); printf(" l = window left coordinate\n"); |