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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-08 00:24:36 +0300
commitef1b7a5735fea454f88f9d18cf9034279f8fb0b6 (patch)
tree8606ed6ca4eeee76c1cd1840c06fcaf09519f311 /source/gameengine/GamePlayer/ghost/SConscript
parentb11c92c66e437166197fed77be698392f941b3a5 (diff)
==SCons==
+ 'scons blenderplayer' builds blender AND blenderplayer now (tested on Linux only, but was only linking issue, so should work on other platforms too). NOTE: I noticed some compileflags for GE specific libs that were left out - I re-enabled them in the SConscripts, but I'm going to do a test build my- self now, so if there are problems with them on win32, I probably already know about them :)
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/SConscript')
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 0d56a02a4a3..dd7beced816 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -46,4 +46,4 @@ cflags = []
if sys.platform=='win32':
cflags = ['/GR']
-env.BlenderLib (libname='GPG_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)
+env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)