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authorNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2006-02-04 17:15:10 +0300
commit3bb82a27fc61b787ab83145f9a7962c14e7ca769 (patch)
treeb1d432db0f2836f4117a71e341bc4fef34d62a5a /source/gameengine/GamePlayer/ghost/SConscript
parent1db5c237165ac090af925d9cf8440fc953e4ee06 (diff)
== SCons ==
* This commit is all of the rewrite work done on the SCons system. For documentation see doc/blender-scons.txt and doc/blender-scons-dev.txt. Also http://mediawiki.blender.org/index.php/BlenderDev/SconsRefactoring contains valuable information, along with what still needs to be done. - linux, os x and windows compile now. - files are compiled to BF_INSTALLDIR (see config/(platform)-config.py) - NOTE: Jean-Luc P will commit sometime during the weekend proper appit() for OS X. For now, copy the resulting binary to an existing .app bundle. - features: - cleaner structure for better maintenance - cleaner output during compile - better handling of build options - general overall speed increase - see the wiki for more info Cygwin, FreeBSD and Solaris systems still need work. For these systems: 1) copy a config/(platform)-config.py to ie. config/cygwin-config.py 2) set the proper defaults for your platform 3) mail me at jesterking at letwory dot net with you configuration. if you need any modifications to the system, do send a patch, too. I'll be giving first-aid today and tomorrow, after that it'll be all regular development work :) /Nathan
Diffstat (limited to 'source/gameengine/GamePlayer/ghost/SConscript')
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript85
1 files changed, 41 insertions, 44 deletions
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index f3dbf2aeed5..0d56a02a4a3 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -1,52 +1,49 @@
#!/usr/bin/python
import sys
-Import ('user_options_dict')
-Import ('library_env')
-
-gp_ghost_env = library_env.Copy()
+Import ('env')
source_files = ['GPG_Application.cpp',
- 'GPG_Canvas.cpp',
- 'GPG_ghost.cpp',
- 'GPG_KeyboardDevice.cpp',
- 'GPG_System.cpp']
-
-gp_ghost_env.Append( CPPPATH = ['.',
- '#intern/string',
- '#intern/ghost',
- '#intern/guardedalloc',
- '#intern/bmfont',
- '#intern/moto/include',
- '#intern/SoundSystem',
- '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
- '#source/kernel/gen_system',
- '#source/kernel/gen_messaging',
- '#source/gameengine/Converter',
- '#source/blender/imbuf',
- '#source/gameengine/Ketsji',
- '#source/blender/blenlib',
- '#source/blender/blenkernel',
- '#source/blender/readblenfile',
- '#source/blender',
- '#source/blender/include',
- '#source/blender/makesdna',
- '#source/gameengine/Rasterizer',
- '#source/gameengine/GameLogic',
- '#source/gameengine/Expressions',
- '#source/gameengine/Network',
- '#source/gameengine/SceneGraph',
- '#source/gameengine/Physics/common',
- '#source/gameengine/Physics/Sumo',
- '#source/gameengine/Physics/Sumo/Fuzzics/include',
- '#source/gameengine/Network/LoopBackNetwork',
- '#source/gameengine/GamePlayer/common',
- '#source/blender/misc',
- '#source/blender/blenloader'])
+ 'GPG_Canvas.cpp',
+ 'GPG_ghost.cpp',
+ 'GPG_KeyboardDevice.cpp',
+ 'GPG_System.cpp']
-gp_ghost_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE'])
-gp_ghost_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE'])
+incs = ['.',
+ '#intern/string',
+ '#intern/ghost',
+ '#intern/guardedalloc',
+ '#intern/bmfont',
+ '#intern/moto/include',
+ '#intern/SoundSystem',
+ '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
+ '#source/kernel/gen_system',
+ '#source/kernel/gen_messaging',
+ '#source/gameengine/Converter',
+ '#source/blender/imbuf',
+ '#source/gameengine/Ketsji',
+ '#source/blender/blenlib',
+ '#source/blender/blenkernel',
+ '#source/blender/readblenfile',
+ '#source/blender',
+ '#source/blender/include',
+ '#source/blender/makesdna',
+ '#source/gameengine/Rasterizer',
+ '#source/gameengine/GameLogic',
+ '#source/gameengine/Expressions',
+ '#source/gameengine/Network',
+ '#source/gameengine/SceneGraph',
+ '#source/gameengine/Physics/common',
+ '#source/gameengine/Physics/Sumo',
+ '#source/gameengine/Physics/Sumo/Fuzzics/include',
+ '#source/gameengine/Network/LoopBackNetwork',
+ '#source/gameengine/GamePlayer/common',
+ '#source/blender/misc',
+ '#source/blender/blenloader']
+incs += Split(env['BF_PYTHON_INC'])
+incs += Split(env['BF_SOLID_INC'])
+cflags = []
if sys.platform=='win32':
- gp_ghost_env.Append (CXXFLAGS = ['/GR'])
+ cflags = ['/GR']
-gp_ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPG_ghost', source=source_files) \ No newline at end of file
+env.BlenderLib (libname='GPG_ghost', sources=source_files, includes = incs, defines = [], libtype='player',priority=0, compileflags=cflags)