diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-12-20 10:12:38 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-12-20 10:12:38 +0300 |
commit | 630c16feb7c8c5e8f128e4e56507c3afceaf9c6f (patch) | |
tree | 8eb6b942a56db2b37c44d9955dc1961d7c6726f2 /source/gameengine/GamePlayer/ghost | |
parent | 5881922bc5efbb0c542344c9e6f320ec9eb4235a (diff) |
patch [#18110] [patch] Update blenderplayer.exe -h text
from Mitchell Stokes (moguri)
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 0bf0317d8f2..70272d57357 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -162,11 +162,10 @@ void usage(const char* program) consoleoption = ""; #endif - printf("usage: %s [-w [-p l t w h]] %s[-g gamengineoptions] " + printf("usage: %s [-w l t w h] %s[-g gamengineoptions] " "[-s stereomode] filename.blend\n", program, consoleoption); printf(" -h: Prints this command summary\n"); printf(" -w: display in a window\n"); - printf(" -p: specify window position\n"); printf(" l = window left coordinate\n"); printf(" t = window top coordinate\n"); printf(" w = window width\n"); @@ -190,17 +189,18 @@ void usage(const char* program) printf(" -c: keep console window open\n"); #endif printf(" -d: turn debugging on\n"); - printf(" -g: game engine options:\n"); - printf(" Name Default Description\n"); - printf(" ----------------------------------------\n"); - printf(" fixedtime 0 Do the same timestep each frame \"Enable all frames\"\n"); - printf(" nomipmap 0 Disable mipmaps\n"); - printf(" show_framerate 0 Show the frame rate\n"); - printf(" show_properties 0 Show debug properties\n"); - printf(" show_profile 0 Show profiling information\n"); - printf(" blender_material 0 Enable material settings\n"); + printf(" -g: game engine options:\n\n"); + printf(" Name Default Description\n"); + printf(" ------------------------------------------------------------------------\n"); + printf(" fixedtime 0 \"Enable all frames\"\n"); + printf(" nomipmap 0 Disable mipmaps\n"); + printf(" show_framerate 0 Show the frame rate\n"); + printf(" show_properties 0 Show debug properties\n"); + printf(" show_profile 0 Show profiling information\n"); + printf(" blender_material 0 Enable material settings\n"); + printf(" ignore_deprecation_warnings 0 Ignore deprecation warnings\n"); printf("\n"); - printf("example: %s -p 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program); + printf("example: %s -w 10 10 320 200 -g noaudio c:\\loadtest.blend\n", program); printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program); } |