diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-08-17 06:06:45 +0400 |
commit | 51bca0d7dc8fb5033778796e14dd01c1c7f4355a (patch) | |
tree | cfb625f9607495c8d0bce8dde63e05567a3d9013 /source/gameengine/GamePlayer/ghost | |
parent | ef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (diff) |
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON
will be the default. This could have been changed in a do_version, but the vsync
code has yet to see an official release, so I figured this would be a bit nicer.
Also, this makes VSYNC_ON the default for new scenes as well.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index c3cbf381af4..88468ecc88a 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -586,7 +586,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (gm->vsync == VSYNC_ADAPTIVE) m_canvas->SetSwapInterval(-1); else - m_canvas->SetSwapInterval(gm->vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works + m_canvas->SetSwapInterval(!gm->vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works m_canvas->Init(); if (gm->flag & GAME_SHOW_MOUSE) |