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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-21 13:18:42 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-21 13:18:42 +0400 |
commit | 1217928e662bd74980dc17c8d32797b0bc6f7002 (patch) | |
tree | 1d46e362c2e3e114ebc2f30f5a942646d0f3bfc4 /source/gameengine/GamePlayer/ghost | |
parent | 22883f9232da3df2bcba995bb0d84d4cf95803e8 (diff) |
Fixes for Camera objects and python:
Normalise clip planes for sphere testing.
Do a frustum-sphere <-> sphere test
Reference count all python objects (!)
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 13848cecc62..4c3773effcd 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -459,7 +459,7 @@ bool GPG_Application::startEngine(void) startscenename); // some python things - PyObject* m_dictionaryobject = initGamePythonScripting("Ketsji", psl_Lowest); + PyObject* m_dictionaryobject = initGamePlayerPythonScripting("Ketsji", psl_Lowest); m_ketsjiengine->SetPythonDictionary(m_dictionaryobject); initRasterizer(m_rasterizer, m_canvas); initGameLogic(startscene); |