diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 04:32:18 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-09-14 04:32:18 +0400 |
commit | 704fef314a6a4ed17ad93cb32f1821c337ddb7d5 (patch) | |
tree | 2eb7219c466acd0c77ae21d9231543ba1508d8b3 /source/gameengine/GamePlayer/ghost | |
parent | 06be41648ffe7be565fe5a1e117e3611384c667f (diff) |
Various game engine fixes:
* Fix issue with add transparency mode with blender materials.
* Possible fix at frontface flip in the game engine.
* Fix color buffering clearing for multiple viewports, it used
to clear as if there was one.
* Fix for zoom level in user defined viewports, it was based on
the full window before, now it is based on the viewport itself.
* For user defined viewports, always use Expose instead of
Letterbox with bars, the latter doesn't make sense then.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 0b4fde61e1c..4d24ba195cc 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -629,7 +629,8 @@ int main(int argc, char** argv) char pathname[160]; get_filename(argc, argv, filename); - make_absolute_filename(filename); + if(filename[0]) + make_absolute_filename(filename); do { |