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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 04:32:18 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 04:32:18 +0400
commit704fef314a6a4ed17ad93cb32f1821c337ddb7d5 (patch)
tree2eb7219c466acd0c77ae21d9231543ba1508d8b3 /source/gameengine/GamePlayer/ghost
parent06be41648ffe7be565fe5a1e117e3611384c667f (diff)
Various game engine fixes:
* Fix issue with add transparency mode with blender materials. * Possible fix at frontface flip in the game engine. * Fix color buffering clearing for multiple viewports, it used to clear as if there was one. * Fix for zoom level in user defined viewports, it was based on the full window before, now it is based on the viewport itself. * For user defined viewports, always use Expose instead of Letterbox with bars, the latter doesn't make sense then.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 0b4fde61e1c..4d24ba195cc 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -629,7 +629,8 @@ int main(int argc, char** argv)
char pathname[160];
get_filename(argc, argv, filename);
- make_absolute_filename(filename);
+ if(filename[0])
+ make_absolute_filename(filename);
do
{