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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2007-11-06 21:39:16 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2007-11-06 21:39:16 +0300
commitbf4d79c47b9865a75ab0d6bb5649a8edce53a57d (patch)
tree78dfda025d863010d4b94bf75c893ab9f80fdb36 /source/gameengine/GamePlayer/ghost
parentaf169b41fda5fe05d62655b782674eda2bc565e7 (diff)
Patch [#7743] Enable display lists when vertex arrays are enabled, by Ovidiu Sabou.
this patch enable GE two use both vertex array and display lists. and speed up the engine a little, by the way thanks ovidiu.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 0d2aa774394..daded7a1d25 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -533,7 +533,11 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
goto initFailed;
if(useLists)
- m_rasterizer = new RAS_ListRasterizer(m_canvas);
+ if (useVertexArrays) {
+ m_rasterizer = new RAS_ListRasterizer(m_canvas, true);
+ } else {
+ m_rasterizer = new RAS_ListRasterizer(m_canvas);
+ }
else if (useVertexArrays && bgl::QueryVersion(1, 1))
m_rasterizer = new RAS_VAOpenGLRasterizer(m_canvas);
else