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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-16 23:25:35 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-16 23:25:35 +0400
commitc6d0be2a9943818b98db3831e5d56969bd95c5fa (patch)
treeb9a870f848e0b5d7141bb6a47dbad77d746ce0c6 /source/gameengine/GamePlayer/ghost
parent75685a9ca842022519b451bea14b442f69487d9a (diff)
Fix (harmless) error print about GameLogic.globalDict being lost. Also
fixed some memory leaks in this code and simplified it.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp29
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h23
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp18
3 files changed, 20 insertions, 50 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 580c80ee0a5..752b776beff 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -115,6 +115,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system)
m_cursor(GHOST_kStandardCursorFirstCursor),
m_engineInitialized(0),
m_engineRunning(0),
+ m_isEmbedded(false),
m_ketsjiengine(0),
m_kxsystem(0),
m_keyboard(0),
@@ -128,8 +129,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system)
m_blendermat(0),
m_blenderglslmat(0),
m_pyGlobalDictString(0),
- m_pyGlobalDictString_Length(0),
- m_isEmbedded(false)
+ m_pyGlobalDictString_Length(0)
{
fSystem = system;
}
@@ -138,6 +138,12 @@ GPG_Application::GPG_Application(GHOST_ISystem* system)
GPG_Application::~GPG_Application(void)
{
+ if(m_pyGlobalDictString) {
+ delete m_pyGlobalDictString;
+ m_pyGlobalDictString = 0;
+ m_pyGlobalDictString_Length = 0;
+ }
+
exitEngine();
fSystem->disposeWindow(m_mainWindow);
}
@@ -680,7 +686,8 @@ bool GPG_Application::startEngine(void)
initPythonConstraintBinding();
initMathutils();
- /* Restore the dict */
+ // Set the GameLogic.globalDict from marshal'd data, so we can
+ // load new blend files and keep data in GameLogic.globalDict
loadGamePythonConfig(m_pyGlobalDictString, m_pyGlobalDictString_Length);
m_sceneconverter->ConvertScene(
@@ -718,13 +725,15 @@ bool GPG_Application::startEngine(void)
void GPG_Application::stopEngine()
{
- // get the python dict and convert to a string for future use
- char *marshal_buffer;
- m_pyGlobalDictString_Length = saveGamePythonConfig(&marshal_buffer);
- if (m_pyGlobalDictString_Length) {
- m_pyGlobalDictString = static_cast<char *> (malloc(m_pyGlobalDictString_Length));
- memcpy(m_pyGlobalDictString, marshal_buffer, m_pyGlobalDictString_Length);
- }
+ // GameLogic.globalDict gets converted into a buffer, and sorted in
+ // m_pyGlobalDictString so we can restore after python has stopped
+ // and started between .blend file loads.
+ if(m_pyGlobalDictString) {
+ delete m_pyGlobalDictString;
+ m_pyGlobalDictString = 0;
+ }
+
+ m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString);
// when exiting the mainloop
exitGamePythonScripting();
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 7fc369fc0fd..38408f919b4 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -74,29 +74,6 @@ public:
bool StartGameEngine(int stereoMode);
void StopGameEngine();
- char*
- GetPyGlobalDictMarshal()
- {
- return m_pyGlobalDictString;
- };
-
- void
- SetPyGlobalDictMarshal( char* pyGlobalDictString, int length )
- {
- if (m_pyGlobalDictString && m_pyGlobalDictString != pyGlobalDictString)
- free(m_pyGlobalDictString);
-
- m_pyGlobalDictString = pyGlobalDictString;
- m_pyGlobalDictString_Length = length;
- };
-
- int
- GetPyGlobalDictMarshalLength()
- {
- return m_pyGlobalDictString_Length;
- };
-
-
protected:
bool handleWheel(GHOST_IEvent* event);
bool handleButton(GHOST_IEvent* event, bool isDown);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 8fd23318df1..01774a68cc4 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -301,8 +301,6 @@ int main(int argc, char** argv)
GHOST_TUns32 fullScreenHeight= 0;
int fullScreenBpp = 32;
int fullScreenFrequency = 60;
- char* pyGlobalDictString = NULL; /* store python dict data between blend file loading */
- int pyGlobalDictString_Length = 0;
GHOST_TEmbedderWindowID parentWindow = 0;
@@ -658,10 +656,6 @@ int main(int argc, char** argv)
titlename = maggie->name;
- // Set the GameLogic.globalDict from marshal'd data, so we can load new blend files
- // abd keep data in GameLogic.globalDict
- app.SetPyGlobalDictMarshal(pyGlobalDictString, pyGlobalDictString_Length);
-
// Check whether the game should be displayed full-screen
if ((!fullScreenParFound) && (!windowParFound))
{
@@ -790,12 +784,7 @@ int main(int argc, char** argv)
}
}
app.StopGameEngine();
-
- // GameLogic.globalDict has been converted into a buffer
- // store in pyGlobalDictString so we can restore after python has stopped and started.
- pyGlobalDictString = app.GetPyGlobalDictMarshal();
- pyGlobalDictString_Length = app.GetPyGlobalDictMarshalLength();
-
+
BLO_blendfiledata_free(bfd);
}
} while (exitcode == KX_EXIT_REQUEST_RESTART_GAME || exitcode == KX_EXIT_REQUEST_START_OTHER_GAME);
@@ -814,11 +803,6 @@ int main(int argc, char** argv)
free_nodesystem();
- if (pyGlobalDictString) {
- free(pyGlobalDictString);
- pyGlobalDictString = NULL;
- }
-
return error ? -1 : 0;
}