Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 07:51:51 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-09-14 07:51:51 +0400
commitd111983064296dc9dd2c1b3f1735efd38f95c9d1 (patch)
tree868178b412024c70aa1a34ea3377a6dc493dad8b /source/gameengine/GamePlayer/ghost
parentc4cde9a02724abdf1488634fc39d2d822907278e (diff)
Fix for bug #5758 and #17585: armatures with IK constraint did not
work in the game player, now the IK lib is linked into the player. Makefiles/Scons/CMake buildsystems have been updated. Fix materials nodes to work in the game player.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index b0950fece5f..a50577e2266 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -54,6 +54,7 @@ extern "C"
#endif // __cplusplus
#include "BKE_global.h"
#include "BKE_icons.h"
+#include "BKE_node.h"
#include "BLI_blenlib.h"
#include "DNA_scene_types.h"
#include "BLO_readfile.h"
@@ -376,6 +377,8 @@ int main(int argc, char** argv)
::DisposeNibReference(nibRef);
*/
#endif // __APPLE__
+
+ init_nodesystem();
GEN_init_messaging_system();
@@ -846,6 +849,8 @@ int main(int argc, char** argv)
}
}
+ free_nodesystem();
+
if (pyGlobalDictString) {
free(pyGlobalDictString);
pyGlobalDictString = NULL;