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authorNathan Letwory <nathan@letworyinteractive.com>2009-02-16 02:26:00 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2009-02-16 02:26:00 +0300
commitc3d74547befb549cb3104d39797519a32afb2f35 (patch)
treed279dc7b892b6e039b891c9ef041a64940752921 /source/gameengine/GamePlayer/ghost
parent915baae622233e89ae721ef2562732564e58fb27 (diff)
SCons:
* giving compileflags, cc_compileflags and cxx_compileflags to BlenderLib() now actually overrides any other setting (so there's no unclarity when ie. conflicting options are being specified in REL_CFLAGS et al). These are set after either release or debug flags, but before any *_WARN flags (so those stay maintained). * add cxx_compileflags for GE parts on win32-vc to have better performance. * NOTE: if platform maintainers (OSX and Linux) could check and do the same for their systems. Not vital, but probably very, very much welcomed by GE users.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript8
1 files changed, 5 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 4f1324b3938..0785ce4bd0d 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -45,12 +45,14 @@ incs = ['.',
incs += Split(env['BF_PYTHON_INC'])
incs += Split(env['BF_SOLID_INC'])
-cflags = []
+
+cxxflags = []
if env['OURPLATFORM']=='win32-vc':
- cflags = ['/GR']
+ cxxflags.append ('/GR')
+ cxxflags.append ('/O2')
defs = ''
if env['WITH_BF_FFMPEG']:
defs += ' WITH_FFMPEG'
-env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = Split(defs), libtype='player',priority=0, compileflags=cflags)
+env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = Split(defs), libtype='player',priority=0, cxx_compileflags=cxxflags)